Computer Graphics 

Summary

This lecture covers the following aspects of Computer Graphics:

  • graphics pipeline
  • clipping
  • 3D transformations
  • hierarchical display structures
  • perspective transformations and projections
  • visibility determination
  • raster graphics and scan conversion
  • color models
  • local and global illumination models
  • shading models
  • ray tracing and radiosity
  • shadows and textures

Literature

  • Foley, van Dam, Feiner, Hughes: Computer Graphics - Principles and Practice
  • Rauber: Algorithmen der Computergraphik
  • Bungartz, Griebel, Zenger: Einführung in die Computergraphik
  • Encarnação, Strasser, Klein: Computer Graphics

Tutorials

  • Wed 12:00-14:00, 00.153 (Übungsraum)
  • Thu 14:00-16:00, 00.153 (Übungsraum)
  • Thu 16:00-18:00, 00.153 (Übungsraum)

Organizational

Acquisition of a graded certificate by doing exercises This lecture is given in English language