Approximate Global Illumination (Part 1) and Procedural Terrain Texturing (Part 2)
Published 2006
Rockstar Games, Core Technology Group, San Diego, CA, 2006 (13.03)
San Diego/CA
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Approximate Global Illumination (Part 1) and Procedural Terrain Texturing (Part 2)Published 2006Rockstar Games, Core Technology Group, San Diego, CA, 2006 (13.03)
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