Stack Implementation on Programmable Graphics Hardware

Stack Implementation on Programmable Graphics Hardware

Published 2004

We present a technique that allows the implementation of a stack on programmable graphics hardware, using textures and fragment shaders. This development enables a whole new class of GPU algorithms, including recursive functions on complex data structures. Kd-tree traversal for ray tracing is demonstrated as an application. The traversal core was integrated into a purely GPU based photorealistic path tracing system.


Source

Vision Modeling and Visualization 2004
2004; S. 255-262; ISBN: 3-8983-8058-0; Vision Modeling and Visualization 2004 (16.11.2004 - 18.11.2004)
Stanford, California, USA

Editors

  • Bernd Girod
  • Marcus Magnor
  • Hans-Peter Seidel