Publications
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Feature Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces- Matthias Nießner, Charles Loop, Mark Meyer, Tony DeRose
- ACM Transactions on Graphics
- 2012; S. N/A;
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Memory Efficient Light Baking- Henry Schäfer, Jochen Süßmuth, Cornelia Denk, Marc Stamminger
- Computer & Graphics (36, Nr. -)
- 2012; S. -;
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Multiresolution Attributes for Tessellated Meshes- Henry Schäfer, Magdalena Prus, Quirin Meyer, Jochen Süßmuth, Marc Stamminger
- Proceedings of the 2012 Symposium on Interactive 3D Graphics and Games
- 2012; S. -;
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Adaptive Level-of-Precision for GPU-Rendering- Quirin Meyer, Gerd Sußner, Günther Greiner, Marc Stamminger
- Vision, Modeling, and Visualization 2011
- 2011; S. N/A;
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Automatic Reconstruction of Personalized Avatars from 3D Face Scans- Michael Zollhöfer, Michael Martinek, Günther Greiner, Marc Stamminger, Jochen Süßmuth
- Computer Animation and Virtual Worlds (Proceedings of CASA 2011) (22, Nr. 2-3)
- 2011; S. 195-202;
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Effective Back-Patch Culling for Hardware Tessellation- Charles Loop, Matthias Nießner, Christian Eisenacher
- Vision, Modeling, and Visualization 2011
- 2011; S. N/A;
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Fast and Efficient 3D Chamfer Distance Transform for Polygonal Meshes- Michael Martinek, Roberto Grosso, Günther Greiner
- Vision, Modeling and Visaulization 2011
- 2011; S. 121-128; ISBN: 978-3-905673-85-2;
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Memory Efficient Light Baking- Henry Schäfer, Jochen Süßmuth, Cornelia Denk, Marc Stamminger
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Meshless Hierarchical Radiosity on the GPU- Michael Zollhöfer, Marc Stamminger
- Vision, Modeling and Visaulization 2011
- 2011; S. 331-338; ISBN: 978-3-905673-85-2;
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Using Multi-Agent Systems for Constraint-Based Modeling- Frank Bauer, Marc Stamminger
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